Personally, I have a guess. Just as humans like to tease cats and dogs, but don’t like to tease model cats and model dogs on the table, we humans are not willing to spend too much time and energy on “fake products” such as prototypes. Interactive. So, to a certain executive email list extent, to experience archetypes is an act against humanity. But it is a very economical and efficient method. Because first of all, most of the time, we first select a prototype solution, and executive email list then design and develop it; secondly, when the development is completed and enter the testing phase, at this time, the prototype often becomes the test standard, and relying on testing to optimize the prototype is a Unrealistic.
Therefore, considering the status quo and comprehensively, whether the small needs can be well satisfied depends largely on the prototype. That said, it is necessary executive email list to optimize the prototype. The specific method is to experience prototypes, repeated experiences, and multi-person experiences on real devices, and optimize them accordingly. 3 Reference Design Specifications As mentioned earlier, using sharp tools to create prototypes and repeatedly experiencing products in prototypes emphasizes internal strength, that is, one's own efforts. Next, let’s talk executive email list about external forces, that is, the vast amount of knowledge and experience from the outside world.
Speaking of external knowledge, in addition to direct reference to the design of other products, the most referenced may be the design specifications "iOS Human Interface Guidelines" and "Material Design". According to the author's actual experience, these two design executive email list specifications from Apple and Google are often used as dictionaries. That is, when you don't know something or are not sure, go and check it out. Although these two specifications are very good, it is difficult for us to "make the best use of them" because their knowledge system is too large, a executive email list bit like a dictionary. It is difficult to test our interaction design with every principle in the "dictionary". But there is one design specification that is perfect for testing our interaction design, and that is the Nielsen